AI Insights · Timothy · July 2022
Top 5 Sniper Games on Android in New Zealand Q2 2022
Discover the performance of the top 5 sniper games on Android in New Zealand during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 sniper games on the Android platform in New Zealand. Below, we delve into the weekly downloads, revenue, and active users for these games, with data sourced from Sensor Tower.
Sniper 3D:Gun Shooting Games from Wildlife Studios experienced fluctuations in both downloads and revenue. Weekly downloads peaked at 992K in mid-April but saw a dip towards the end of the quarter, ending at 682K. Revenue showed a similar trend, peaking at $889 in mid-May and tapering off to $518 by the end of June. Active users saw a steady increase initially, reaching 4.6K in mid-April, but gradually declined to 3.8K by the end of June.
Giant Wanted by Supersonic Studios LTD demonstrated a declining trend in downloads, starting at 625K at the end of March and dropping to 274K by the end of June. Revenue remained minimal throughout the quarter, with a peak at $9 in mid-April. Active users mirrored the download trend, starting at 1.1K and ending at 573.
K Sniper - Gun Shooting Games from Homa displayed an upward trend in downloads, starting at 122K at the end of March and peaking at 498K in mid-June. Active users also saw a significant increase, starting at 325 and peaking at 850 in mid-June, before dropping to 535 by the end of the quarter.
Sniper Strike FPS 3D Shooting by Mobile Gaming Studios Ltd. saw relatively stable downloads throughout the quarter, with a slight increase towards the end, peaking at 80K in the last week of June. Revenue saw a notable peak at $179 in late May, but generally hovered around $80-$100. Active users remained stable around the 150-170 range.
Sniper Honor: 3D Shooting Game from 707 INTERACTIVE experienced modest download numbers, starting at 66K in late March and staying within the 40-70K range throughout the quarter. Revenue saw some fluctuations, peaking at $22 in the last week of June. Active users remained relatively low, peaking at 66 in early June and ending at 56 by the end of the quarter.
For more detailed insights into the performance of these apps, visit Sensor Tower.